dburf on custom paint program

 2 Replies
 0 Subscribed to this topic
 17 Subscribed to this forum
Sort:
Author
Messages
L G
Advanced Member Send Private Message
Posts: 38
Advanced Member
When i try to run dburf on a custom paint program it doesn't work. It works with clones of standard programs but doesn't work on paint programs.
Anyone know how i should generate compile / or add in the program logic so that dburf can work with the program.
Woozy
Veteran Member Send Private Message
Posts: 709
Veteran Member
Hi L G,

I've never used dburf before, but I can see why it would be handy...thanks for the tip.

In any case, I just tried running it on a couple of our custom programs (using LSF 9.0.1) and it worked fine.
- Are you getting an error when you run it? If not, what is it returning?
- I assume you've already compiled the program and it compiled without errors?
- What LSF version are you using?
Kelly Meade
J. R. Simplot Company
Boise, ID
jaherb
Veteran Member Send Private Message
Posts: 164
Veteran Member
LG... make sure you have the "In Production On" switch in pgmdef set on.